This tactic works best for a high altitude jet. A fighter with a large amount of lift could also glide while traveling to save fuel. However this is where weight comes into play, as a lighter jet can fly with its engines at a lower speed and get better efficiency. The amount of fuel carried will make a difference, a jet fuel tank contains less fuel than a rocket fuel tank. A jet designed with normal intakes and engines will get better range lower in the atmosphere than a jet with ramjets and turbojet engines, which are designed to work better higher up and vice/versa. A fighter that has a larger range can go further and fight for longer, and in real life wars often genuinely affects the outcome of a battle. The speed of your craft will also be an issue here as a slower speed bi-plane can usually make tighter corners than a high speed jet.īasically how far the fighter can travel. However if they are too small they will not generate enough lift or will be too unstable. Smaller wings will usually allow your fighter to turn faster and more tightly. Maneuverability is essential in low-flying fighters (specifically with a usefulness ceiling below 8 km). Note: rocket engines are very powerful but have a limited range Other than arrow shaped fuselage, delta wings have the best drag/lift ratio (which is why modern fighter jets use them!) If you use FAR, aerodynamic profiles start mattering. In vanilla KSP drag is determined by adding up all the drag values of the parts - so it is preferable to have as few parts as possible. (But if you go in higher atmosphere, this starts mattering less and less)Īnother way to increase speed is to lower drag. Beware, too many intakes will increase drag. At high altitudes (where energy fighting is probably going to happen) intakes will help keep your engine power. Note that more intakes DO help your plane even if you oversaturate at sea level. For more acceleration, you need more engines and also more intakes. There are multiple ways to achieve high speeds. In KSP, energy combat is most effective at high altitudes, in the range of 10–15 km. This new form of combat is usually called "energy fighting". However, as WW2 broke out, higher speeds were preferred (they allow quick pounce-and-run attacks from high altitudes). In the early days of fighter design, maneuverability was valued higher than speed. So, this tutorial will only cover basic design aspects, and all the things you should think about while designing/testing your fighter. This page needs more links to other articles to help integrate it into the Kerbal Space Program Wikiįighter jets are among the hardest to build, and each will have its own characteristics (and purposes!).
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